MITHI MAYHEM

DESERT BATTLE ROYALE — THARPARKAR, SINDH

WASD Move
SHIFT Sprint
CTRL Crouch
SPACE Jump
LMB Shoot
RMB ADS / Aim
F Pick up loot
E Enter/Exit vehicle
R Reload
G Grenade
H Medkit
1-3 Switch Weapon
✕
⚡ ZONE 1/5 — 2:00
Zone: 420m
N
💀 0 Kills | 16 Alive
⚠ YOU ARE OUTSIDE THE SAFE ZONE ⚠
☣ ZONE SHRINKING
🌪 SANDSTORM APPROACHING
Speed: 0 km/h
Press ESC to unlock mouse
HEALTH
100
ARMOR
0
Desert Eagle
7 / 35

🏆 VICTORY ROYALE

Kills: 0
Time Survived: 0:00
scene.add(ringMesh); function updateZone(dt) { zTimer -= dt; zRadius = Math.max(10, zRadius - dt*2); ringMesh.scale.set(zRadius, zRadius, 1); const pd = Math.hypot(camera.position.x, camera.position.z); if (pd > zRadius) damagePlayer(3 * dt); const secs = Math.max(0, Math.ceil(zTimer)); document.getElementById('zone-timer').textContent = `⚡ ZONE — ${Math.floor(secs/60)}:${String(secs%60).padStart(2,'0')}`; } // ════════════════════════════════════════════════════════════════ // INPUT & GAME LIFECYCLE // ════════════════════════════════════════════════════════════════ document.addEventListener('mousedown', e => { if (!controls.isLocked || !gameRunning || !player.isAlive) return; if (e.button === 0) doShoot(); if (e.button === 2) isAiming = true; }); document.addEventListener('mouseup', e => { if (e.button === 2) isAiming = false; }); document.addEventListener('keydown', e => { if (!gameRunning) return; if (e.code==='Digit1') switchWpn(0); if (e.code==='Digit2') switchWpn(1); if (e.code==='Digit3') switchWpn(2); }); let lastTime = performance.now(); function animate(time) { if (!gameRunning) { renderer.render(scene, camera); requestAnimationFrame(animate); return; } const dt = Math.min((time - lastTime)/1000, .05); lastTime = time; updatePlayer(dt); updateNPCs(dt); updateZone(dt); renderer.render(scene, camera); requestAnimationFrame(animate); } function startGame() { document.getElementById('start-screen').style.display = 'none'; document.getElementById('hud').style.display = 'block'; if (actx && actx.state === 'suspended') actx.resume(); startAmbientWind(); gameRunning = true; controls.lock(); camera.position.set(0, getH(0,0)+1.8, 0); } function endGame(won) { gameRunning = false; player.isAlive = false; controls.unlock(); document.getElementById('end-title').textContent = won ? '🏆 VICTORY ROYALE' : '💀 ELIMINATED'; document.getElementById('end-kills').textContent = player.kills; document.getElementById('end-screen').style.display = 'flex'; } // Bind Start Buttons document.getElementById('btn-play').addEventListener('click', () => { lowQuality=false; startGame(); }); document.getElementById('btn-play-low').addEventListener('click', () => { lowQuality=true; startGame(); }); document.getElementById('btn-restart').addEventListener('click', () => location.reload()); // Init world & loop buildWorld(); spawnNPCs(); requestAnimationFrame(animate); })();